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Main Publications

My works were accepted to the top Journal Nature Electronics (Nature Research Journals, IF: 33.255) as Co first author, and published in some top Journal & Conference in related fields (e.g., IEEE TVCG 2022, IEEE VR 2021, etc).

Tactile Feedback
 

A skin-integrated multimodal haptic interface for immersive tactile feedback

Huang, Ya ; Zhou, Jingkun ; Ke, Pingchuan et al. / A skin-integrated multimodal haptic interface for immersive tactile feedback. In: Nature Electronics. 2023 ; Vol. 6, No. 12. pp. 1020-1031.

PropelWalker

PropelWalker: A Leg-based Wearable System with Propeller-based Force Feedback for Walking in Fluids in VR.

Pingchuan Ke, Shaoyu Cai, Haichen Gao, and Kening Zhu (*). "PropelWalker: A Leg-Based Wearable System With Propeller-Based Force Feedback for Walking in Fluids in VR," in IEEE Transactions on Visualization and Computer Graphics, 2022, doi: 10.1109/TVCG.2022.3205181.

Larger Step Faster Speed

Larger Step Faster Speed: Investigating Gesture-based Locomotion in Place with Different Walking Speed in Virtual Reality.

Ke, Pingchuan, and Kening Zhu (*). "Larger Step Faster Speed: Investigating Gesture-based Locomotion in Place with Different Walking Speed in Virtual Reality". 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021, pp. 438-447, doi: 10.1109/VR50410.2021.00067.

SoftVibe

SoftVibe : Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device

Ke, Pingchuan ; Yang, Xingyu ; Zhu, Kening. / SoftVibe : Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device. Proceedings - SIGGRAPH Asia 2023 Emerging Technologies. editor / June Kim ; Miu Ling Lam ; Kouta Minamizawa. New York : Association for Computing Machinery, Inc, 2023.

Weighted Walking

Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR.

Pingchuan Ke, Shaoyu Cai, Lantian Xu, and Kening Zhu (*). 2021. Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR. In SIGGRAPH Asia 2021 Emerging Technologies (SA '21 Emerging Technologies). Association for Computing Machinery, New York, NY, USA, Article 19, 1–2. DOI:https://doi.org/10.1145/3476122.3484842.

Embodied Weather

Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality.

Ke, Pingchuan, Kai-Ning Keng, Shanshan Jiang, Shaoyu Cai, Zhiyi Rong, and Kening Zhu. "Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality." In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 1-2. 2019.

ThermAirGlove

ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality.

Cai, Shaoyu, Pingchuan Ke, Takuji Narumi, and Kening Zhu. "ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality." In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 248-257. IEEE, 2020.

Demonstration of ThermAirGlove

Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback.

Cai, Shaoyu, Pingchuan Ke, Shanshan Jiang, Takuji Narumi, and Kening Zhu. "Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback." In SIGGRAPH Asia 2019 Emerging Technologies, pp. 11-12. 2019.

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